This does lead to a rather amusing way to drive by smashing into most every car you can see on the road, the game not only letting you build up massive pileups that you shove forward like a bulldozer even if you’re driving a small car but the cars spit out a burst of cash when hit. Hitting solid barriers might send you spinning out, but damage to your vehicle is not tracked so you can be as rough as you like with your vehicle. During this segment you’ll find the driving controls are pretty decent and actually weighted in your favor, meaning that you can smash into groups of cars with little impediment to your maneuverability. When you select the person whose car you’ll be improving, you first need to set out in the appropriately named Pimp City to earn the cash you’ll be using to customize their ride. Pimp My Ride has 15 main missions for its story mode as well as a special level near the end, but for the majority of them the gameplay will unfold in an incredibly predictable manner. After playing the first level with its low difficulty and straightforward route to customization and money earning, Pimp My Ride seems like it is a game idea with some potential, but as you pimp the next ride and the ride after that, slowly the realization sets in that what felt like an opener to ease you in will actually be the entirety of the experience, the advancements in gameplay afterward too minimal to stave off the incredible repetition. The Xbox 360 game that aimed to adapt that idea sounds like it gets the appeal on paper, the player not only able to participate in the modification of the vehicle but also able to drive that enhanced car around town afterwards if they so choose. From 2004 to 2007, MTV’s Pimp My Ride provided an interesting car customization show where a clunker would not only be souped up to be more stylish but would take on some absurdly lavish enhancements.
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